sto best space traits 2019

Its biggest drawback, for me - and others I consulted - is that it's a random subsystem disable, as opposed to a full disable, or (like Viral Matrix) a Multi-subsystem disable.

Thank you for the work put in on this. Is this because it only applies to Tactical Captains? So when they shoot at you, you could get a maximum of +15% crth and +37.5% crtd. Previously a large buffer zone between the Federation and the Romulan Star… These grades aren't in a final state; they should be the starting point for discussion, and not the end point. When … Energy Refrequencer Heals Hull when Dealing Damage Advanced Targeting Systems Slightly increases critical severity in space combat Tyler's Duality Improves exotic damage (non-weapon) performance.

Reputation traits might be easier; we'll see. Improves performance of a build's healing abilities. GREAT JOB on this guide, Atem! Yes, I took into account how Invasive Control Programming currently functions when assigning its ranking. While this list claims it is not specific to PVE or PVP, I still see it somewhat biased in favor of PVE content. Active reputatuion traits have to be activated in the mission like all other abilities.

Below are the current playable races in the game listed by playable faction. Thanks! Thank you. Improves the speed and/or maneuverability of a build.

Improves the accuracy of space weapons. Do you plan on doing something similar for reputation and ship traits? Man it is super confusing for me having the S ranking be below the A ranking. This way, players can look for traits belonging to that class across the different tiers. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. PSA: The tables have been added to the wiki and can be found here. Causal Entanglement • Chronometric Diffusion • Chronoplasty • Degeneration • Paradox Bomb • Recursive Affliction • Spread Decay • Tachyonic Conversion • Temporal Narcosis • Uncertainty Burst, Channeled Deconstruction • Heisenberg Amplifier • Entropic Redistribution • Causal Reversion • Entropic Cascade • Shared Fate • Rapid Decay • Gravimetric Conversion • Chronometric Inversion Field • Timeline Collapse • Recursive Shearing, Generate Ablative Protection • Gravitic Induction Field • Harmonized Shields • Logic Bomb • Overload Power Cells • Technical Mishap • Throw Regenerative Nanite Canister • VISOR Emulation Overlay •, Null Pointer Flood • Narrow Sensor Bands • Reroute Shields to Hull Containment • Align Shield Frequencies • Deploy Gravitic Induction Platform • Energy Weapons: Exceed Rated Limits • Torpedoes: Nanite Repair Payload • Destabilize Warp Core • Overwhelm Power Regulators • Mixed Armaments Synergy. When comparing traits, remember to keep in mind both the Grade and the Class: you will always want to prioritize those traits that correspond best to the equipment, powers, and abilities applicable to your build.

Last modified: 11 December 2016 at 22:36. You can have 5 ship traits, but you only get those from t6 ships and each one is $30 or 4 months of daily refinement of your limit in dilithium, which you also need an obscene amount for upgrading gear or even getting the best gear in the first place. Should always be slotted when available; these are the traits with the most powerful effects and/or have high applicability for all roles, builds, and circumstances. Auxiliary Power Configuration (Offense) [+X% All Damage Based on Auxiliary Power Level] - Nukara Reputation, Precision [+4% CritH] - Romulan Reputation, Advanced Targeting Systems [+16% CritD] - Dyson Reputation, Chrono-Capacitor Array [+7.5% Bridge Officer Abiltiy Recharge Speed] - Temporal Defense Iniative. This category has only the following subcategory. Suggestions for a possible alternate letter for the ranking that is second from the bottom of the list. Reaching level 15 in an R&D school unlocks a specific Personal trait from that school.

Trait: Anti-Time Entanglement Singularity, Trait: Auxiliary Power Configuration - Defense, Trait: Auxiliary Power Configuration - Offense, Trait: Deploy Sensor Interference Platform, Trait: Piezo-Electric Weapon Amplification, Trait: Restorative Protomatter Specialist/boff, Trait: Streamlined Retrofit Engineering/boff, https://sto.gamepedia.com/Category:Space_Traits?oldid=333227. I would like to emphasize that this list is not specific to PvE, PvP, or any single queue; it's meant to be reflective of general, overall usefulness. :). Yes, I think so. Until level 60, 2 additional personal trait slots (1 ground, 1 space) are unlocked every 10 levels, resulting in a total of 18 slots (9 ground, 9 space) available at max-level (total of 20 for Alien characters).

Should only be slotted after all A, B, and C traits have been exhausted. Last Ditch Effort's a weird one. These tables were originally written by /u/TheFallenPhoenix and posted here; Recently updated by /u/Callen151 please note that these tables are current as of Victory is Life and the release of the Deep Space Nine Lockbox.. What follows is the definitive tier table of every currently-available personal space trait. Reputation Ground Traits. Thought it was pretty useful for all TAC builds? Improves all performance, regardless of role or aspect. Fek'Ihri Fe'rang Dreadnought Carrier; Items. The traits contained in these slots can be changed in game whenever out of combat. It's possible I'll revisit its (and other control trait's) effectiveness come S11.5, which I suspect will make control powers more prevalent (and useful) outside of PvP, but that remains to be seen. That's an excellent catch, however. Improves performance of a build's drain abilities. It would be useful for tank or aggro-DPS build. This might work in other MMOs, but in STO it’s Tactical > rest... Read More. Until now, there has not been a whole lot of discussion about which personal traits are useful, and which ones aren't; I hope this post provides the proper foundation for those discussions to begin among new and experienced players, alike.

In Star Trek Online, there are many playable races. Personal traits are selectable for each player and can be changed in game whenever out of combat. Improves ability of a build to self-terminate. That means, you have to switch them for ground and space. That 5th slot should be a per toon c-store purchase for those who cannot get it the way it is now. Personal traits are split into two sections: Ground and Space. Enjoy! Ships. P.S. I am always open to revising the grades of traits that appear to be rated too low or too high. This is an amazing collation of information. Improves all damage performance, regardless of source. r/sto This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One.

Star Trek Online Wiki is a Fandom Gaming Community.

Some of the traits above a really expensiv, if you don’t have the money for that, we are recommending the following traits: Accurate Astrophysicist (if romulan: Romulan Operative) Beam Barrage (R&D beam level 15) Elusive Beam Training Fleet …

While several Personal traits are available to all characters, many are race-specific, career-specific, or unlockable (via the Research & Development system, lockboxes, or as mission rewards). Thank you, /u/TheFallenPhonix. The first 4 i always have. I'm open to adding a "PvP" class for those traits that are of particular value to PvP players, which would differentiate those traits from the rest.

Personal Space Traits. The total number of available Personal traits (i.e., the pool from which to fill the slots) is as follow: Several traits are available to every player character. I've also tried not to severely demerit those traits that are more useful in PvP over PvE (particularly true of some of the Control traits). Which Armor are you using for the DPS – I had it, but accidently deleted it . Thanks to all of the contributors in the past who made this possible also. "O" - for "One/Off builds", or "Only under certain uses" although some might see this as "zero" and confuse it with "F", "X" - although some might confuse this with "F" for "avoid" (might not be a bad thing since you should generally avoid these traits anyways). Now for a question,do you think you can do this with Ship Traits? March 8, 2020 Ship Builds | 29 (by @minerk, thx a lot) Hi everyone, here is our suggestion for the latest Event Ship, the Kithomer Class Alliance Battlecruiser T6.

Projectile Weapons Officer - Chance for stacking Crit Damage buff on firing Projectiles ; Items. If you are confused about the placement of a trait, I heavily encourage discussion in the comments below! An example of Beam Overload being used against a Nausicaan vessel. Improves singularity powers (Warbirds only). Absolutely phenomenal. Press question mark to learn the rest of the keyboard shortcuts, Atem@iusasset | Top Fleet STO Builds Moderator, @Venyarth - Currently Captaining: Endeavour T6 Flagship, Resident Carrier Nut™ | The Original JHDC Tonk|, Sachika (Team Space Princess) | Elora (Aggronaut). Re-doing my traits, I noticed one was missing from your list: inelastic collisions, New comments cannot be posted and votes cannot be cast, A Subreddit dedicated to Mechanics and how to apply them to Builds for the MMO Star Trek Online. Further updates will be considered as I receive feedback after it has been posted, and I'll also make changes (if appropriate) once the new skill system goes live. Can we get an updated link to your ground builds now that STO academy has changed formats? If it becomes easier to increase its duration, it could definitely see a half-tier bump. Should be slotted when you've exhausted all A and B traits. Thank you for spending time on this. Deadly Aim (Reputation: Dyson Joint Command – Rank 1 @Tier 1, Rank 2 @Tier 6) +20% Critical Severity. Console - Universal - Temporal Vortex Probe; Traits. Career-specific traits are selectable Personal traits exclusive to each Career path. The 5th slot is unavailable unless your in a high enough fleet where the krenim fleet holding has advanced to like stage 3, and has unlocked it. New comments cannot be posted and votes cannot be cast. Unlockable traits can be added to the player's selectable Personal traits via Genetic Resequencers, available as a random drop from Lockboxes and also available from the Exchange. Combine with Tzenkethi space set and the Battlecruiser it came with and you can get pretty obscene shield defenses.

This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. Fantastically useful information. Star Trek Online Wiki is a Fandom Gaming Community. One nitpick that might not be worth including: particle manipulator caps at 50% bonus crit hiy (i.e. Concealed Repairs; Version 6.4.51 - May 9, 2020. Personal Traits Accurate Space Trait. Hello everyone, What follows is what I hope will be the definitive tier table of every currently-available personal space trait. The Iconian "damage-out = heals-in" trait. It doesn’t matter, what traits are used for episodes, because the enemies there are weak. The traits contained in these slots can be changed in game whenever out of combat. Races available to more than one faction, such as Alien or Liberated Borg, have the same trait choices available regardless of faction. Thank you for this,wonderful write up,and helped improve my trait setup,so thank you! You may have already seen some suggestions in our PvE-DPS-Basics. I like "R" or "X" myself, but agree that just about any letter other than "S" would lessen some possible confusion. “Tactical Advantage” (Dyson T4), which debuffs your target based on it’s hull if it is below 50% hull, or “Energy Refrequencer” (Iconian T2), which heals you when you deal damage, or “Advanced Engines” (Delta T2), which increases your turn rate and flight speed. Traits that are more effective for more frequently occurring contexts have been graded higher than traits that are only effective for infrequent occasions. You have 9 (10 if character is an alien) slots for ground traits and the same amount of slots for space traits. Race-specific Personal traits are optionally selectable based on the player's race (not to be confused with the unchangeable, innate species traits). That said, I've tried to rank more highly those traits that are useful in both PvE and PvP.

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